How to hyperfarm

What are hyperfarms?

Resources are important in Lords Mobile. They allow you to build up your castle, do your research, train troops, and heal infinite times. As many players spend hours gathering or attacking other castles to gain something, hyperfarms are the most efficient way to get a huge amount of resources safely and infinitely. 

Hyperfarms' production stops when storage is full,  so a hyperfarm must work constantly with a bank, releasing space for more resource output. It is also important that the hyperfarm account has permanent shields for free (it means advanced treasure trove development -building and research), to be always protected from thieves. 

All guilds need hyperfarms to keep their players' needs sustainable when they grow. The bigger the guild, the greater its necessity to have hyperfarms accounts.

Wood Hyperfarm

Buildings: 15 Lumber mills, Trading Post

Researches to maximize: Timber Harvesting (Economy), Timber Harvesting II (Familiars), Timber Storage (Military Command)

Heroes to develop to gold grade: Incinerator, Rose Knight

Talent Points: Timber Production I, Timber Production II, Timber Production III

Artifacts: Bestiary (10% wood storage boost)

Vergeway Cards (+ 4% boost in production for each card): Ballista Squad (Chapter 1)

Gears: Wyrm Rod  (increases timber production by 50% at gold grade), Terror Blade (increases timber production by 25% at gold grade), Burning Scroll (increases timber production by 35% at gold grade), Coarse Helm (increases timber production by 25% at gold grade)

Familiars to develop to elder stage: Oakroot (Pact 1A), Totempest (Pact 2A), Evil Weevil (Pact 2A), Snow Beast (Pact 4)

Food Hyperfarm

Buildings: 15 Farms, Trading Post

Researches to maximize: Food Harvesting (Economy), Food Harvesting II (Familiars), Food Storage (Military Command)

Heroes to develop to gold grade: Oath Keeper, Elementalist

Talent Points: Food Production I, Food Production II, Food Production III

Artifacts: Scholar's Quill (10% food storage boost) 

Vergeway Cards (+ 4% boost in production for each card): Sword Squad (Chapter 1), Arrow Tower (Chapter 1), Cavalry Squad (Chapter 1), Blizzard (Chapter 1)

Gears: Wanderer's hood (increases food production by 32% at gold grade) , Gryphon walkers (increases food production by 100% at gold grade), Lunar Flute (increases food production by 38% at gold grade) , Cavalry mail (increases food production by 31% at gold grade)

Familiars to develop to elder stage: Terraspike (Pact 1B), Evil Weevil (Pact 2A), Snow Beast (Pact 4)  

Stone Hyperfarm

Buildings: 15 Quarries, Trading Post

Researches to maximize: Stone Harvesting (Economy), Stone Harvesting II (Familiars), Stone Storage (Military Command)

Heroes to develop to gold grade: Sea Squire, Death Knight

Talent Points: Stone Production I, Stone Production II, Stone Production III

Artifacts: Maternal Love (10% stone storage boost) 

Vergeway Cards (+ 4% boost in production for each card): Fireball (Chapter 1), Tally (Chapter 1)

Gears: Wyrm Seal (Increases stone production by 35% at gold grade), Gargantuan Belt (Increases stone production by 50% at gold grade)

Familiars to develop to elder stage: Magmalord (Pact 1A), Bouldour (Pact 2B), Evil Weevil (Pact 2A), Snow Beast (Pact 4)

Ore Hyperfarm

Buildings: 15 Mines, Trading Post

Researches to maximize: Metal Harvesting (Economy), Metal Harvesting II (Familiars), Ore Storage (Military Command)

Heroes to develop to gold grade: Tracker, Death Archer

Talent Points: Ore Production I, Ore Production II, Ore Production III

Artifacts: Four-Leaf Clover Vase (10% ore storage boost) 

Vergeway Cards (+ 4% boost in production for each card): Axel (Chapter 1), Fire Tower (Chapter 1), Bow Squad (Chapter 1)

Gears: Terror Vial (increases Ore production by 35% at gold grade), Craggy Greaves (increases Ore production by 25% at gold grade)

Familiars to develop to elder stage: Engineer (Pact 1A) , Krabby (Pact 2B), Evil Weevil (Pact 2A), Snow Beast (Pact 4)

Gold Hyperfarm

Buildings: 15 Manors, Trading Post

Researches to maximize: Gold Harvesting (Army Leadership), Gold Harvesting II (Familiars), Gold Storage (Army Leadership), Gold Storage II (Military Command)

Heroes to develop to gold grade: Soul Forger

Talent Points: Gold Production I, Gold Production II, Gold Production III

Artifacts: Gold Detector (10% gold storage boost) 

Vergeway Cards: 

Gears: Gryphon's Talon (increases gold production by 35 % at gold grade), Helm of Conquest (increases gold production by 26,5% at gold grade), Lighting Guard (increases gold production by 50% at gold grade) , Dwarven toe guard (increases gold production by 16% at gold grade), Frostwing's breath (increases gold production by 50% at gold grade)

Familiars to develop to elder stage: Gnome (Pact 1B) , Goblin (Pact 3), Snow Beast (Pact 4)

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