Rally Trap

A rally trap is a strategy that allows the player to perform high defense against enemies' rally attacks, causing enough damage to kill all opponents' troops and reinforcements, without a battle report. At the same time, a rally trap needs to look mortal and defenseless. So, build your castle until level 25, but keep a low total might. To keep low, this account shouldn't do any unnecessary research (for example, defense research). You may need the minimum quantity of 2 sets of gears: one, for war attack boosts, to be used while the trap is active, and another, to make you look like a farmer and attract enemies. Comparing trap types, stronger troops are required for a rally trap to survive and win a rally alone. Rally traps usually use T4 and T2 troops mixed. T4 troops are the primary source of damage to rally traps. It isn't the masses of T2 killing the rally, but the T4 troops behind them.  Rally traps can arrest the enemy's leader, hold and execute them. 

How to develop:

Researches

Military- All

Upgrade Military- just unlock "quick swap"  to level 1

Gears- All except "luminary avenger"

Army Leadership- All

Military Command- unlock "breakthrough"

Familiars- All until "pact 3"

Familiar Battles- All


Buildings

1 Infirmaries (5% army max HP)

15 Manor (300% speed training and 30% army attack)

1 Barracks (10% army defense)

Maximize Workshop (must use an extra accessory gear)

Heroes to develop to the gold grade and be placed on the Wall Station

Focus on Army Attack Heroes: Bombin Goblin, Rose Knight, Watcher (special hero gotten by doing hell events), and Chaos Dragon (special hero gotten by doing hell events) 

PS: if you don't have 5 heroes that give army attack boost altogether (because mostly are p2p), put:  Bombin Goblin + Rose Knight + 1 hero for infantry attack boost (Demon Slayer) + 1 hero for archers attack boost (Snow Queen) + 1 hero for horses attack boost (Child of Light) for a strong f2p wall composition.

Familiars to develop to elder stage

Tempestite (Pact 2A)- grants 20k random t1 troops

Strix (Pact 2A)- increases infirmary healing speed and delays the altar execution time

Magus (Pact 3)- increases altar boost duration

Moole Shaman (Pact 3)- increases infirmary capacity and gives infantry attack boost

Noceros (Pact 3)- increases cavalry attack boost

Trickstar (Pact 3)- increases ranged attack boost

Talent Points

Maximize the talent points upgrade bar in the following order:

Squad Offense I, Squad Health II, Squad Health I, Ranged Offense III, Cavalry Offense III, Infantry Offense III,  Ranged Offense II, Cavalry Offense II, Infantry Offense II, Ranged Offense I, Cavalry Offense I, Infantry Offense I, Squad Defense II, Squad Defense I


Gears

The following are strong F2P options for a rally trap war set, from the strongest to the next best substitutes. The gears must be improved with jewelry. Recommendation (3 jewelry set): 1 for infantry ATK, + 1 for ranged ATK, and + 1 for cavalry ATK.


Helmet:

Serpent Helm (infantry ATK 42%, ranged ATK 42%, infantry HP 21%, army defense 35%)

Bumblehelm (cavalry ATK 42%, ranged ATK 42%, army HP 28%)

Beast Helm (cavalry ATK 35%, infantry ATK 42%, army HP 21%)

Armor:

Firewall Plate (infantry ATK 28%, cavalry ATK 42%, army HP 21%)

Hardened Carapace (ranged ATK 35%, cavalry ATK 35%, army defense 14%)

Hedonic Cuirass (infantry ATK 35%, cavalry ATK 35%, infantry HP 42%)

Legs:

Storm Tasset (infantry ATK 42%, cavalry ATK 42%, army HP 14%, army defense 28%)

Blizzard Pants (ranged ATK 42%, cavalry ATK 42%, army HP 14%, army defense 16,8%)

Dragon's Talon (infantry ATK 28%, ranged ATK 42%, army HP 21%)

Main-Hand:

Skullcrusher (ranged ATK 21%, army ATK 28%, infantry defense 35%)

Kraken's Anchor (cavalry ATK 35%, infantry ATK 35%, infantry defense 18,2%, cavalry HP 18,2%)

Nectar Orb (ranged ATK 35%, cavalry ATK 35%, cavalry defense 14%, ranged HP 14%)

Decadent Sword (ranged ATK 35%, infantry ATK 35%, ranged defense 14%, infantry HP 14%)

Frostwing Greatsword (infantry ATK 28%, cavalry ATK 28%, ranged ATK 17,5%)

Off-Hand:

Eternal Codex (ranged ATK 49%, cavalry ATK 28%, cavalry HP 28%)

Venom Blade (infantry ATK 35%, ranged ATK 35%, army HP 14%, ranged defense 14%)

Spirit Axe (infantry ATK 35%, cavalry ATK 35%, cavalry HP 14%, army defense 14%)

Dragon's Fist (cavalry ATK 30,8%, army HP 28%)

Dark Aegis (infantry ATK 14%. Army ATK 14%)

Winter Mitts (ranged ATK 14%, infantry defense 45,5%, army defense 35%, army HP 35%)

Accessory:

Ambrosial Cup (infantry ATK 35%, ranged ATK 35%, infantry HP 21%, ranged HP 21%)

Polar Ring (cavalry ATK 35%, ranged ATK 35%, cavalry HP 21%, ranged HP 21%)

Book of the Dead (infantry ATK 35%, cavalry ATK 35%, cavalry defense 28%, infantry HP 21%)

Blight Ring (ranged ATK 19,6%, army defense 21%, army HP 21%)

Troops Composition

OPTION 1


1m infantry, 1m archers, and 1m horses T5

5m infantry, 5m archers, and 5m horses T4

15m infantry, 15m archers, and 15m horses T2


OPTION 2


6m infantry, 6m archers, and 6m horses T4

15m infantry, 15m archers, and 15m horses T2

Artifacts

As a priority, focus on developing the artifacts with a 'golden aura' (gold grade) first. Once those are complete, move on to the purple ones. Below are listed the best artifacts to be developed for a rally trap account:

Fruit of Eternity (ranged HP 30% and ranged defense 10%)

Wondrous Telescope (infantry HP 30%, ranged HP 30%, ranged defense 10%)

Prophetic Monolith (cavalry ATK 24%, ranged ATK 24%, and infantry HP 12%)

The Art of Building (ranged ATK 20%, ranged defense 16%, ranged HP 16%)

Meteor Watch (ranged HP 30%, cavalry HP 30%, cavalry defense 10%)

Eternal Walnuts (cavalry HP 30%, cavalry defense 10%)

Sparkling Hourglass (cavalry HP 30%, infantry HP 30%, infantry defense 10%)

Eternal Saffron (infantry HP 30%, infantry defense `10%)

Research Notes (cavalry ATK 20%, cavalry defense 16%, cavalry HP 16%)

Adamantine Hammer (infantry ATK 18%, cavalry ATK 18%)

Heirloom Wine (infantry ATK 24%, cavalry defense 16%, cavalry HP 16%)

Transmutation Notes (cavalry ATK 24%, infantry defense 16%, infantry HP 16%)

Growth Essence (cavalry ATK 24%, ranged defense 16%, ranged HP 16%)

Flower's Bounty (ranged ATK 18%, infantry ATK 18%)

King's Strategy (infantry ATK 24%, ranged ATK 24%, cavalry HP 12%)


PS: These artifacts listed above give you the total base bonus of infantry ATK (+ 84%), infantry Defense (+ 36%), infantry HP (+118%), archers ATK (+ 86%), archers Defense (+ 52%), archers HP (+92%), cavalry ATK (+110%), cavalry Defense (+52%), and cavalry HP (134%).



Awaken Familiars to be placed on the Wall Station

F2P (familiars obtained without the need to spend money)


Evil Weevil (Pact 2A)- At the start of the battle, increases Army HP by 15%

Aquiris (Pact 1B)- At the start of the battle, reduces the enemy's Army HP by 15%

Terraspike (Pact 1B)- At the start of the battle, reduces the enemy's Infantry max HP by 40%

Magmalord (Pact 1A)- At the start of the battle, reduces the enemy's Ranged max HP by 40%

Jaziek (Pact 1A)- At the start of the battle, reduces the enemy's cavalry max HP by 40%


P2P ("Pact 5" familiars, which can be purchased with money or obtained for free with special game events)


Jade Wyrm- Reduces damage inflicted by enemies by 9% when 4% of your troops have fallen

Bon Appeti- Deals 600% damage based on your initial Infantry ATK to one of the largest enemy squads when 4% of your troops have fallen.

Blackwing- Deals 600% damage based on your initial Ranged ATK to one of the largest enemy squads when 4% of your troops have fallen.

Gargantua- Deals 600% damage based on your initial Cavalry ATK to one of the largest enemy squads when 4% of your troops have fallen.

How to put into action?

The video below shows how this type of trap was implemented in K153.

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