How to develop a Trap
What are trap accounts?
A trap account is an account that waits until it is attacked, because its purpose is defending efficiently from larger players, taking minimal losses, and inflicting a huge amount of damage to the aggressor. Part of the trap is that the enemy has no idea about what will be found in the attack. So, it should always use an anti-scout and have a huge army defense, attack, and HP. Usually, trap accounts are not willing to have more than 160m might, because part of their goal is to attract bullies, by looking helpless and weak.
Siege is not recommended for training. So, its army composition will have only infantry, archers, and cavalry, ideally T2 and T4. It is also recommended to mix them with T3 for a more diverse yet efficient composition. The T2 destiny is to die in the place of T3 or T4, or to be injured and healed faster, protecting the more expensive troops during the hits. The total amount should be at least 13 million troops in the case of a solo trap.
Before going to war with your trap, be sure to use an antiscout, which can be bought with gems or guild coins. It's also easier to increase damage to the enemy, with the help of the guild, by reinforcement, ideally 1m troops (T4 or T5, no siege). Never reallocate with reinforcements, otherwise, they will get out your turf and return to your guild castle's mates.
Types of Traps

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